

服务说明 | 参考价格 | |
---|---|---|
基础服务 | 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 | 300 |
基础定制 | UI定制,游戏二次开发非主线功能定制。 | 3000+ |
高级定制 | 游戏二次开发主线新功能定制。 | 1万+ |
服务端支持 | 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 | 3万+ |
整套换皮 | 整套换皮或加服务端 | 评估定价 |
Players need to move and arrange cards to gradually unlock all cards from the hidden area and the game area, and finally collect them in the result area. The game records the number of moves (Moves) and the score (Score) in real - time, and players are required to complete the goal through strategic operations. After the game starts, cards are automatically distributed to the hidden card area, the in - game card area, and the result card area. Players need to gradually uncover the hidden cards through logical arrangement until the victory conditions are met.
The game is developed based on the Unity engine, manages the process through coroutines, and uses DOTween to achieve smooth animation effects. After the player selects the difficulty level, the system automatically distributes the cards and enters the game state. The victory condition is to clear all movable cards, and the failure is triggered when no further operations can be made.
Data sheet