Source code of "Keryl's Cycle" RPG card game
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  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game
  • Source code of "Keryl's Cycle" RPG card game

Source code of "Karyl's Cycle" RPG card game

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"The Cycle of Karyl" is a source code product of a single-player game that innovatively combines RPG and deck-building elements. In the game, players will be placed in the mysterious dungeon of Karyl and engage in fierce battles with various dangerous enemies, aiming to find and defeat the prophesied End Dragon. The entire game process is full of challenges and opportunities, and players need to fully utilize strategies and skills to continuously explore and grow.
unity2021.3.25f1
Quantity

服务 服务说明 参考价格
基础服务 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 300
基础定制 UI定制,游戏二次开发非主线功能定制。 3000+
高级定制 游戏二次开发主线新功能定制。 1万+
服务端支持 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 3万+
整套换皮 整套换皮或加服务端 评估定价

Source code of the core mechanism

  • Dual - card group combat mechanism:

Source code implementation: Each protagonist is equipped with unique main and off - hand weapons, and each weapon corresponds to a set of exclusive combat card groups. During combat, players need to simultaneously control two card groups (main and off - hand) to fight against enemies. In the source code, through a carefully designed card management system and combat logic, it ensures that players can smoothly perform dual - card group operations and implement various innovative combination strategies.

Strategic depth: This mechanism brings extremely high strategic depth and diversity to the game. Players can flexibly match the cards in the main and off - hand card groups according to different enemies, scenarios, and their own card group construction ideas, creating their own unique combat styles, such as offensive, defensive, and control styles, greatly increasing the replay value of the game.

  • Professional skill system:

Source code implementation: Different protagonists have their own unique professions, and each profession has a wide variety of skills. Releasing skills requires consuming specific professional cards, and under the fixed limit of the number of cards in the lineup, players need to carefully weigh the quantity distribution of common cards and professional cards. In the source code, the release conditions, consumption rules of professional skills, and their synergy with the card group are carefully designed and optimized.

Strategic choices: This makes players face complex strategic choices during card group construction and combat. They need to reasonably plan the use of skills and the matching of cards according to the actual situation, fully leveraging the characteristics and advantages of different professions, increasing the strategic nature and challenge of the game.

  • Free card group construction system:

Source code implementation: Players can freely construct card groups in the non - combat state, adjusting the cards in the card group according to their own preferences and combat needs. The source code provides a convenient card group editing interface and a rich selection of cards. At the same time, it also conducts certain verification and prompts for the legality and balance of the card group.

Strain capacity: This system enables players to timely adjust the card group strategy according to different enemies and challenges encountered during the game process, cultivating players' strain capacity and creativity, making the game experience more personalized and full of changes.

250514
100 Items

Data sheet

Project Features
Complete Project
Engine Framework
unity
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