Solitaire Master
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  • Solitaire Master
  • Solitaire Master
  • Solitaire Master
  • Solitaire Master

Solitaire Master

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Solitaire Master is a solitaire game following classic rules. The core operations revolve around the stock pile, waste pile, foundation piles, and tableau piles. The goal is to strategically move all cards into the foundation piles according to the rules to achieve victory.
Quantity

服务 服务说明 参考价格
基础服务 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 300
基础定制 UI定制,游戏二次开发非主线功能定制。 3000+
高级定制 游戏二次开发主线新功能定制。 1万+
服务端支持 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 3万+
整套换皮 整套换皮或加服务端 评估定价

Core Gameplay and Rules

At the start of the game, 52 cards are distributed to 7 tableaus (with 1 - 7 cards in each pile, and the top card facing up). Players can draw cards from the stock pile to the waste pile, or move cards among the waste pile, tableaus, and foundation piles. The movement rules must follow the logic of suits and ranks (for example, cards in the tableaus should be stacked in descending order and with alternating colors). When the stock pile is exhausted, the waste pile can be recycled (but 100 points will be deducted). The victory condition is to empty the stock pile and the waste pile, move all cards to the foundation piles, and have all cards in the tableaus turned over.

Features and Systems

  • Scoring Mechanism: Moving cards to different piles corresponds to different scores (for example, moving a card from the waste pile to the foundation pile earns 10 points, and incorrect moves result in point deductions). The system records the score and the number of moves in real - time.
  • Auxiliary Tools: A hint function (Hint) is provided to guide valid moves, an undo operation (Undo) is supported to correct mistakes, and a built - in leaderboard records the highest score and the game date.
  • Operation Controls: It supports restarting the game (with the same deck), starting a new game (shuffling the cards), pausing and resuming the game, and returning to the home page. It is compatible with both landscape and portrait orientations, and the interface layout is automatically adjusted.
  • Feedback Experience: There are animation effects for operations such as dealing cards and moving cards, along with background music, card - dealing sound effects, and error prompt sounds to enhance the sense of immersion.

Game Process and Compatibility

Players enter the game from the home page. After selecting a new game, the system automatically deals the cards and enters the "In - Game" state. During the process of moving cards, players can pause the game or use auxiliary functions at any time. After meeting the victory condition, the settlement interface will be displayed. If the player fails, they can choose to challenge again. The game is designed based on classic rules, combining strategic depth and casual attributes.

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Data sheet

Project Features
Complete Project
Engine Framework
unity
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