Core System and Features
- Operation and Growth: The novice guidance system helps players quickly master the rules; the health point system limits the number of challenges, which can be restored by watching ads or consuming diamonds.
- Interface and Feedback: The main interface provides mode selection and store entry. The block grid, score, and health points are displayed in real - time during the game; the pause menu supports progress management, and the settlement interface shows the score, highest score, and rewards.
- Economy and Incentives: Diamonds are the main currency, which can be obtained through level rewards, ads, or in - app purchases and are used to buy items or special abilities; the ad reward mechanism allows players to replenish resources (such as diamonds and health points) by watching ads.
- Achievements and Expansion: An achievement system is set up, and players can get extra rewards by unlocking specific goals; it supports multi - language localization to adapt to players in different regions.
Technology and Experience
The game uses the singleton pattern to manage states, realizes event communication through GlobalEventHandle, and combines DOTween to create smooth UI and animation effects. The ad system integrates platforms such as AdMob, Unity Ads, and IronSource, and the in - app purchase function is implemented based on Unity IAP, taking into account both free experience and paid expansion.
Target Audience
The game focuses on simple rules and fragmented experiences, suitable for casual players of all ages, especially attracting users who love number elimination/merging gameplay and pursue relaxing and educational challenges.