Mini Role-Playing Game - Spinning Weapons
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  • Mini Role-Playing Game - Spinning Weapons
  • Mini Role-Playing Game - Spinning Weapons
  • Mini Role-Playing Game - Spinning Weapons
  • Mini Role-Playing Game - Spinning Weapons
  • Mini Role-Playing Game - Spinning Weapons
  • Mini Role-Playing Game - Spinning Weapons

Mini Role-Playing Game - Rotating Weapons

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The game features a turn-based combat system where players control heroes to take turns with monsters. During battles, players attack monsters by spinning weapons (click the screen to stop spinning). The game levels are divided into multiple worlds, with each level having multiple waves. You must defeat all monsters to clear a level. If the hero dies, the game ends, but you can consume gems to revive and continue playing.
unity 2021.3.25f1
Quantity

服务 服务说明 参考价格
基础服务 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 300
基础定制 UI定制,游戏二次开发非主线功能定制。 3000+
高级定制 游戏二次开发主线新功能定制。 1万+
服务端支持 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 3万+
整套换皮 整套换皮或加服务端 评估定价

Featured Systems

  • Characters and Weapons: There are a variety of hero characters to choose from. Heroes can be upgraded to a maximum of level 20 and have different animation states. Players can collect a variety of weapons, which can also be upgraded to level 20. Weapons can be repaired and come in different shapes and effects.
  • Monsters and Resources: There are various types of monsters with different behavior patterns, as well as special treasure chest monsters. Resources include gold coins (basic currency), gems (premium currency, with 100 initially), lives (to restore health), and king tokens (special currency). The treasure chest system includes free treasure chests and premium treasure chests, which can be opened with keys (up to 12 keys).
  • Quests and Store: There are quest systems such as monster quests and a museum system. The in - game store supports item purchases, upgrades, and in - app purchases.

Technology and Monetization

  • Technical Features: It uses the FSM finite state machine to manage game states and handles game events through GameEvents and CharacterEvents. It integrates IronSource ads, supporting rewarded videos and interstitial ads. It uses GameAnalytics to track game data and has a time - cheating prevention mechanism. It supports in - app purchases on Google Play and Apple App Store, handling subscriptions and one - time purchases.
  • Monetization Strategy: Players can obtain resources such as gems and subscription services through in - app purchases. They can get free treasure chests and gems through rewarded video ads, and interstitial ads are displayed. Repairing and upgrading weapons, upgrading heroes, and continuing the game in the game all require consuming corresponding resources.
250514
99 Items

Data sheet

Project Features
Complete Project
Engine Framework
unity
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