

服务说明 | 参考价格 | |
---|---|---|
基础服务 | 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 | 300 |
基础定制 | UI定制,游戏二次开发非主线功能定制。 | 3000+ |
高级定制 | 游戏二次开发主线新功能定制。 | 1万+ |
服务端支持 | 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 | 3万+ |
整套换皮 | 整套换皮或加服务端 | 评估定价 |
1. Item Search Interaction: A simple yet efficient item search interaction mechanism is built in the source code. Players only need to click the mouse to find items that match the task list in the castle scene presented on the screen.
2. Scoring System Logic: The scoring system of the game is rigorously designed in the source code. Each correct click triggers a function call to increase the score. The score increase is dynamically adjusted based on multiple factors such as the current game difficulty level and item rarity, encouraging players to take on more challenging search tasks.
1. Diverse Scene Layouts: Various areas such as the grand hall, the mysterious attic, and the quiet garden are designed as independent level scenes. They gradually guide players from easy to difficult to familiarize them with the game's search skills, while also bringing freshness and a sense of exploration to players.
2. Dynamic Difficulty Increase: As the game progresses, the difficulty adjustment module in the source code takes effect. The hiding degree of items gradually deepens, possibly transitioning from the initial prominent positions to being highly integrated with the background or partially obscured. The length of the item list also increases, requiring players to quickly filter out the target items from more complex visual information.
Data sheet