Source code of dentist simulation game
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  • Source code of dentist simulation game
  • Source code of dentist simulation game
  • Source code of dentist simulation game
  • Source code of dentist simulation game
  • Source code of dentist simulation game
  • Source code of dentist simulation game

Source code of dentist simulation game

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A uniquely creative children's educational game. Not only is it engaging in gameplay, but its underlying source code also holds infinite potential, offering developers vast room for secondary development. The following will provide a detailed analysis of the game's source code from multiple key aspects.
unity2018.3.3f1
Quantity

服务 服务说明 参考价格
基础服务 非平台计划内的游戏版本更新,升级;源码本身外的报错,bug修复;安装打包发布支持。 300
基础定制 UI定制,游戏二次开发非主线功能定制。 3000+
高级定制 游戏二次开发主线新功能定制。 1万+
服务端支持 单机转网游戏,微服务端定制;账号与游戏数据数据持久化定制;复杂网游戏服务端。 3万+
整套换皮 整套换皮或加服务端 评估定价

Core gameplay architecture

1. Patient and task management system: The source code constructs a complete mechanism for patient generation and task allocation. Each patient selected by the player has unique attribute settings. From simple regular check - up tasks to complex and diverse task processes such as tooth decay filling and orthodontics, seamless connections are achieved through sophisticated code logic, ensuring that the progressive difficulty increase of the game is both challenging and in line with the player's growth curve.

1. Dental tool interaction module: This is the core interactive part of the game. The source code assigns precise functional definitions to each virtual dental tool. For example, it simulates the real tooth - drilling process, accompanied by vibration feedback (through the device's vibration function API call, and the source code has integrated interfaces compatible with mainstream mobile systems) and sound effects (specially designed tooth - drilling sound files are managed by a dedicated audio management class in the source code for playback control), bringing an immersive operation experience to players. The selection, switching of tools and the determination of operation accuracy all rely on strict collision detection and event - response codes to ensure the smoothness and accuracy of players' operations.

Educational content integration

1. Oral health knowledge database: The source code has a built - in rich database of oral health knowledge, including texts, pictures and even animation demonstration materials, which are embedded in the game process in a modular way. Before and after players perform treatment operations, knowledge pop - ups will appear in a timely manner, introducing the causes, hazards and preventive measures of relevant dental problems. These knowledge modules are closely integrated with the game play and are driven by the game's plot trigger system, ensuring that players naturally absorb knowledge during entertainment. For example, after players handle a case of gingivitis, an animation about the correct way to brush teeth to prevent gum problems will be displayed. The playback control logic of the animation is clearly defined in the source code, making it convenient for developers to adjust the display form or update the content according to their needs.

1. Occupational experience guidance logic: To enhance the educational significance of the game, the source code carefully designs an occupational experience guidance process. Through the dialogue interaction system of NPCs (non - player characters such as patients and assistants), at each decision - making point in the game, such as choosing a treatment plan or communicating with patients, players will receive corresponding occupational guidance feedback, helping child players initially build a cognitive framework for the dentist profession. The entire set of interaction logic is implemented in detail in the dialogue management module and the game process control module of the source code, allowing developers to further explore and optimize it.

Game scalability

1. Expansion of new patients and diseases: The source code reserves rich expansion interfaces, allowing developers to easily add new patient character models, types of dental diseases and corresponding treatment plans. Through the design patterns of inheritance and polymorphism, new disease classes can be seamlessly integrated into the existing game logic without large - scale reconstruction of the core gameplay code. For example, to add a rare orthodontic case, developers only need to create a new subclass in the disease module and override the relevant diagnosis and treatment methods, and the new case can be presented to players in the game, greatly shortening the development cycle.

1. Tool and skin customization function: For virtual dental tools, the source code provides expansion paths for tool appearance and function upgrades. Developers can introduce new high - tech dental tool concepts, such as laser whitening equipment, and achieve function expansion by modifying the attributes and methods of the tool class. At the same time, in terms of skin customization, the game's source code uses a flexible material replacement mechanism. Whether it is changing the decoration style of the dental clinic or designing new clothing and accessories for the player character, it can be achieved through simple picture and material replacement codes, stimulating players' pursuit of personalization and enhancing the long - term attractiveness of the game.

250513
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Data sheet

Project Features
Complete Project
Engine Framework
unity
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